Shdow

Age/Gender: 20, Male
Location: Houston, TX
Job: Ziggy-Man

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Flash Reviews: 253
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All Flash Reviews

253 Reviews | 42 w/ Responses

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Score: 1
Mall Flirting

"Terrible game"

submission: Mall Flirting
date: August 19, 2009

The moral implications of this game are horrible.
You are trying to teach young girls that the essence of life is took pick up as many dudes as possible. Nice one, sexist much?
You also emphasize homophobia by not allowing girls to pick up other girls.

Be politically correct, I want to flirt with that janitor

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Score: 10
Agony: The Portal

"Good game"

submission: Agony: The Portal
date: August 9, 2009

There are two downsides to this game.
The skills are rather boring, they do not really do anything that special or strategically clever. it's mostly just a damage spell or a stun spell. Preferably there would be spells that have synergy. So that you can chain spells together for a good effect. For example you could have a spike that throws enemies up into the air, and then have a fireball that can hit them in the air. So you can chain your spells.
The enemies also need more variety. It's mostly: Melee, ranged, medium ranged melee, and king. Just with different textures. It would be nice to see a world that is not perfectly horizontal. Maybe have some archers hiding behind a fortification, or just a hill so that you can stay on top of the hill to counter archers, and rain a hell of fireballs from up top.

Just some ideas. I like this game, it is solid. But consider those options for a future version. I approve of the donation system, although to quell the mass amount of complaining you could offer an option to buy those special items for an increased price of in game currency. Something expensive, but still do-able. Then people wouldnt have the option to bitch about it

Potentially allow easier map movement between areas you have already beaten. (Rather than moving one square at a time, the option to click somewhere else and have it move the squares required for you)

August 9, 2009

Author's Response:

Thanks, we like your idea of having synergies with spells. Maybe we'll add that in the sequel!

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Score: 10
Free Will - The Game

"You sir, are win."

date: June 30, 2009

Love the concept.

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Score: 7
Spark Game

"Reload Glitch"

submission: Spark Game
date: June 3, 2009

Hold E down to shoot every weapon you have very quickly. Individual reloads are bridged, and you can shoot tons of projectiles at once.

June 3, 2009

Author's Response:

No there not... You can hold e down and it will switch weapons really click and as you click to fire it will only fire when the green reload square has recharged....

I just tested it quickly in the editor by placing a bunch of every type of weapon. You can really notice on the last gun (the rail gun). It fires once then as you hold e the game cycles through all the weapons several times before firing the rail gun again.

But if you mean you can fire a weaopn then switch and fire a different one, then yes you can do that, but the weapon will only fire if it's reloaded.

The way it's working is the way it was programmed, it's not a glitch. Unless something went bonkers when you were playing..

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Score: 3
Plumet

"Lack of originality"

submission: Plumet
date: May 31, 2009

Still a playable game, but it's been done before. Nothing new or exciting.

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Score: 1
One More Brawl Taunts

"Not at all clever"

date: May 16, 2009

The thing about telling jokes for one, is being funny. For two, is being clever. This really was neither.

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Score: 10
The Arrow Of Time

"Incredible"

submission: The Arrow Of Time
date: May 14, 2009

Very well done.
Great story , Great concept, Great game play.
Now top this one =)

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Score: 0
Brawl Funnies [Dick 1]

"Slow and dumb humor"

date: May 11, 2009

Not very clever, not very well executed.

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Score: 10
I Love Traffic

"Great game"

submission: I Love Traffic
date: April 30, 2009

Only room for improvement: Make the lights be on hotkeys.
As in, to turn light A off, you push A. Would make it easier to do quick thinking, the mouse can be slightly slower.

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Score: 10
Super Mario Defence

"Great concept and game."

date: April 5, 2009

Almost all of the upgrading needs to be rebalanced.
After X upgrades, building a whole new tower is cheaper than upgrading that one tower.

say a tower does 20 damage, and the upgrade to get +5 damage costs 80g. but the tower itself only costs 100g, it is cheaper to just buy a new tower.

So, make upgrades scale.

other than that, great game!

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